#a The name of the account the player is using.  Read only.
#b Line Break (for the say2 command).
#n, #n(index) The nickname used by the player.  Read only (except showcharacter NPCs).
#g, #g(index) The guild name of the player.  Read only (except showcharacter NPCs).
#c, #c(index) The text that the player is saying.
#e(startindex,length,string) Beginning from startindex, this extracts a substring of length "length" for the string "string".
#v(var) The value of a variable.
#s(var) The value of a string that was set using the setstring command.
#m The file name of the current .gani being used.
#L The file name of the level the player is currently on.  Read only.
#I (list,index) Takes the string at index out of the string-array "list".
#f The name of the image the NPC is using.
#w The name of the weapon currently selected by the player.
#W The image filename of the icon for the weapon currently selected by the player.
#1, #1(index) The file name of the image the player is using as a sword.
#2, #2(index) The file name of the image the player is using as a shield.
#3, #3(index) The file name of the image the player is using as a head.
#5, #5(index) The file name of the horse, or boat, the player is riding.
#6, #6(index) The image file name of the NPC that is carried by the player.
#8, #8(index) The file name of the player's body sprite set.
#C0, #C0(index) The color of the player's skin (a.k.a. gloves).
#C1, #C1(index)  The color of the player's coat.
#C2, #C2(index)  The color of the player's sleeves.
#C3, #C3(index) The color of the player's shoes.
#C4, #C4(index)  The color of the player's belt.
#P1, #P1(index) Gani attribute 1 (which is by default a "hat").
#P2 - #P30, #P2(index) - #P30(index) Gani attributes 2-30 (passed with the gani).
#p(index) Action parameter specified by index.
#K(keyindex) The name of the specified key.
#k (keyindex) The description of the specified key.
#i (image,x,y,width,height) Displays an image in a sign, with the specified width and height.
#t(index) A chunk of a string at "index" produced using tokenize.
#T(string) Removes spaces at the beginning and end of a string.
#f The image filename of the NPC.
#R( string1 ... stringX )
Randomly selects one of the strings